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- texture "abakgrnd\met-door.tga" alphakey key 127
- texture "abakgrnd\chas1.tga" alphakey key 127
- texture "abakgrnd\chas2.tga" alphakey key 127
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- loadanims "anim\t_feanims"
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-
- ;;;include "asc\misc\standard.odl"
- ;;;this contains the next three and ianextra.odl, but we use a new file extrafudge.odl
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- include "asc\frontend\extrafudge.odl"
- include "asc\misc\weapons.odl"
- include "asc\misc\powerups.odl"
- include "asc\misc\roy.odl"
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- include "asc\fortress\ian2.odl"
- include "asc\misc\alien craft.odl"
- include "asc\misc\earth craft.odl"
- include "asc\misc\common.odl"
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-
- //loadspline "test.path"
- land
- "asc\fortress\tland3.bin"
- "ASC\fortress\city2tc.bin"
- texture "Land\l1\In0.tga"
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- texture "frontend\startile.tga" colorkey
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- sky
- flat
- texture "aeffects\sky02.tga"
- RGB 27 34 3
- RGB 39 43 2
- RGB 50 53 1
- RGB 64 63 0
- RGB 76 73 0
- RGB 64 63 0
- RGB 50 53 1
- RGB 50 53 1
- ; fog 52 53 1 bounds 0.48 0.95
- cloud level 9000
- ambiance 39 55 118
- direct 138 141 140
- from -3.200000 1.200000 -1.000000 not_unit
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- type "SpaceStation"
- ; objfile "frontend\ia2\space_station.ia2"
- objfile "aweapons\ia2\spacestation.ia2"
- scale 0.2
- group "population"
- dynamics "alien"
- linear_thrust 1 1 1
- ;sfx "engines\aircraft large" min 3000 max 20000 loop
- ;sfx 341 alias "frontend_spacestation" "engines\aircraft large" min 3000 max 20000 loop
- useranim 0 "anim\space station.m01" 100
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